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  • Virtual Reality Technology
    Virtual Reality Technology

    Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

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  • Building Rural Community Resilience Through Innovation and Entrepreneurship
    Building Rural Community Resilience Through Innovation and Entrepreneurship

    Drawing from empirical analyses, case studies, and a synthesis of best practices, this book explores how innovation manifests itself in rural places and how it contributes to entrepreneurial development and resilience.Innovation in rural places may come about as a result of new forms of collaboration; policies that leverage rural assets and address critical service or product gaps; novel strategies for accessing financial capital; infusion of arts into aspects of community life; and cultivation of networks that bridge entrepreneurs, organizations, and institutions.The chapters illustrate how a number of innovation-related characteristics relate to economic vibrancy in rural places such as a strong connection to the arts, adaptive and sustainable use of natural resources, value-chain integrated food systems, robust bridging social capital networks, creative leveraging of technology, and presence of innovation-focused entrepreneurs.Through exploration of these and other topics, this book will provide insights and best practices for rural community and economic development scholars and practitioners seeking to strengthen the rural innovation ecosystem.

    Price: 36.99 £ | Shipping*: 0.00 £
  • Innovation in Music: Technology and Creativity
    Innovation in Music: Technology and Creativity

    Innovation in Music: Technology and Creativity is a groundbreaking collection bringing together contributions from instructors, researchers, and professionals.Split into two sections, covering composition and performance, and technology and innovation, this volume offers truly international perspectives on ever-evolving practices. Including chapters on audience interaction, dynamic music methods, AI, and live electronic performances, this is recommended reading for professionals, students, and researchers looking for global insights into the fields of music production, music business, and music technology.

    Price: 53.99 £ | Shipping*: 0.00 £
  • Everyday Life-Environmentalism : Community Sustainability and Resilience in Asia
    Everyday Life-Environmentalism : Community Sustainability and Resilience in Asia

    This book provides one of the first systematic introductions to the Japanese concept of life-environmentalism, Seikatsu-Kankyo Shugi.This concept emerged in the 1980s as a shared research framework among Japanese social scientists studying the adverse consequences of postwar industrialization on everyday life in communities. Life-environmentalism offers a lens through which the agency of small communities in sustaining their everyday life and living environment can be understood.The book provides an overview of this approach, including intellectual backgrounds and foundational concepts, along with a variety of empirical case studies that examine environmental and sustainability issues in Japan and other parts of Asia.It also includes critical reflections on the approach in light of contemporary sustainability challenges.The empirical topics covered in the book include local community responses to development projects, resource governance, disaster response and recovery, and historical environmental preservation.The chapters are contributed by researchers working at the forefront of the field.It provides only a glimpse into the vast literature that awaits further exploration and engagement in the future. The book is suitable for upper undergraduate students, graduate students, and researchers interested in environmental problems, sustainability and resilience, disaster mitigation and response, and regional development in Asian contexts, particularly Japan.It is well-suited for courses in anthropology, geography, sociology, urban and regional planning, political science, Asian studies, and environmental studies.

    Price: 135.00 £ | Shipping*: 0.00 £
  • Do you need to have a virtual Linux environment?

    Having a virtual Linux environment can be beneficial for various reasons. It allows you to test and develop software in a controlled environment without affecting your main operating system. It also provides a way to learn and practice Linux commands and configurations without the risk of damaging your primary system. Additionally, a virtual Linux environment can be useful for running specific applications or services that are only compatible with Linux. Overall, while not necessary for everyone, having a virtual Linux environment can be a valuable tool for developers, IT professionals, and anyone looking to learn more about Linux.

  • What is virtual water?

    Virtual water refers to the hidden water that is used in the production of goods and services. It represents the water that is used in the entire supply chain of a product, including the water used to grow the raw materials, manufacture the product, and transport it. Understanding virtual water is important for assessing the water footprint of products and making more sustainable choices. By considering virtual water, we can better understand the true environmental impact of the products we consume.

  • What is virtual memory?

    Virtual memory is a memory management technique that provides an idealized abstraction of the storage resources that are actually available on a given machine, which creates the illusion to users of a very large (main) memory. It allows a computer to compensate for physical memory shortages, by temporarily transferring data from random access memory (RAM) to disk storage. This enables the system to run larger programs or multiple programs simultaneously, without running out of memory. When the data is needed again, it is swapped back into RAM from the disk.

  • "Is Virtual 71 good?"

    Virtual 71 is a virtual event platform that offers a range of features for hosting virtual events, conferences, and trade shows. Its features include customizable virtual environments, interactive booths, networking lounges, and live streaming capabilities. The platform has received positive feedback from users for its user-friendly interface, customization options, and ability to create engaging and interactive virtual experiences. However, it's important to consider your specific event needs and goals to determine if Virtual 71 is the right fit for you.

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  • Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology
    Fashion and Environmental Sustainability : Entrepreneurship, Innovation and Technology

    The wide range of topics that the book covers are organised into sections reflecting a cradle to grave view of how entrepreneurial, innovative, and tech-savvy approaches can advance environmental sustainability in the fashion sector.These sections include: sustainable materials; innovation in design, range planning and product development; sustainable innovations in fashion supply chains; sustainable innovations in fashion retail and marketing; sustainable alternatives for end-of-life and circular economy initiatives; and more sustainable alternative fashion business models.

    Price: 90.50 £ | Shipping*: 0.00 £
  • Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity
    Creative Learning in Digital and Virtual Environments : Opportunities and Challenges of Technology-Enabled Learning and Creativity

    Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning.These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working.Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression.It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glaveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.

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  • Technologies, Innovation, and Change in Personal and Virtual Learning Environments
    Technologies, Innovation, and Change in Personal and Virtual Learning Environments

    Over the last decade there continues to be an increase in the technology and how it affects our lives.Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers.The book is a useful source for academics and professionals interested in information and communication technologies.

    Price: 175.00 £ | Shipping*: 0.00 £
  • Performance and Technology : Practices of Virtual Embodiment and Interactivity
    Performance and Technology : Practices of Virtual Embodiment and Interactivity

    This collection interrogates the interaction between new technologies and performance practice, linking the sensuous contact that must exist between the physical and virtual, together with the resultant corporeal transformation.It features writings from international contributors who specialize in digital art and performance practices.

    Price: 44.99 £ | Shipping*: 0.00 £
  • Are virtual machines secure?

    Virtual machines can be secure if properly configured and maintained. They provide a level of isolation and encapsulation that can help protect the host system and other virtual machines from potential security threats. However, like any technology, virtual machines are not immune to security risks. It is important to keep the virtual machine software and operating system up to date, apply security patches, and implement strong access controls to minimize the risk of security breaches. Additionally, proper network segmentation and monitoring can further enhance the security of virtual machines.

  • What are virtual popstars?

    Virtual popstars are computer-generated or animated characters that are designed to perform and entertain as popstars. These characters are created using advanced technology and can be programmed to sing, dance, and interact with audiences just like human popstars. Virtual popstars have gained popularity in the music industry, with some even achieving chart-topping success and amassing a dedicated fanbase. Examples of virtual popstars include Hatsune Miku and K/DA.

  • What are virtual monitors?

    Virtual monitors are software-based tools that allow users to create additional display space on their computer without physically connecting extra monitors. They simulate the experience of having multiple monitors by creating virtual screens that can be accessed and used just like physical monitors. This can be useful for multitasking, organizing workspaces, and increasing productivity without the need for additional hardware. Virtual monitors are especially popular for users who work with complex software applications or need to manage multiple tasks simultaneously.

  • What is the difference between Virtual DJ Free and Virtual DJ Pro?

    Virtual DJ Free is a basic version of the software that offers limited features and capabilities, such as a smaller library size and fewer effects. On the other hand, Virtual DJ Pro is a paid version that provides more advanced features, including access to a larger library of music, additional effects, and the ability to use professional-grade controllers. Virtual DJ Pro also offers better sound quality and more customization options compared to the free version.

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